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  #1  
Old 02-18-2008, 11:15 AM
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Default New File Added: TRM - Tactical Realism Mod

Downloads: A new file has been added by CoD4Boards:

TRM - Tactical Realism Mod

TRM Version 1.5

FOR CALL OF DUTY 4: MW

Introduction

This manual are not updated for 1.5 yet. Warning, do not have your server on autoassign teams since there are reports claiming that can force the mod to crash. This is being worked on!Welcome to Tactical Realism Mod for Call of Duty 4. This mod is intended to provide a more realistic, immersive game experience and to promote tactical gameplay.

This mod is a server-side only mod. Players are not required to download anything but the mandatory cod4 mod.ff in order to enjoy the mod on your server. There is an optional z_trm.iwd file but it is not required for download. Nearly every feature can be enabled or disabled and many of the features have multiple settings, allowing you to configure the mod to your liking.

Table of Contents

1. Installation

2. Settings

3. Detailed Description of Settings

4. Known Bugs

5. Credits

6. Contact Information

1. Installation

- Create a folder called trm in your Call of Duty 4 - Modern Warfare/Mods directory.

- Unzip the files you downloaded to the trm folder.

- Your trm folder should now have two cfg files, a mod.ff and a z_svr_trm.iwd file.

- The mod is set up to run server-side only.

- Add the following to your server’s executable string, or instruct your server provider to do it:

+set fs_game mods/trm +set dedicated 2 +exec server.cfg +map_rotate

2. Settings

There are dozens of settings for TRM 1.5b, which is why we recommend using a config file to set up your server. Here is the complete list and a brief description of each setting. The following section will provide a detailed explanation of their use and functions. To change a setting, the dvar must be preceded by "set". Here are some guidelines to remember while reading through the list:

<#> <== This means you have to enter a specific value.

"#" <== Any number may be used.

"abc" <== Whatever you type will become the setting's value. For example, "TRM" would set the value to TRM. Use “” to clear these values (no space).

"1" <== These settings are turned on with a "1" and turned off with a "0".

Note: All settings can be turned on, off or changed using the game’s console. However, some features require a map_restart in order to take effect.

General Settings

trm_noJunk “1” – Turns off all of the following (or use individual settings to keep some features in place):

trm_noCrosshair “1” – Turns off crosshair

trm_noDogtags “1” *– Turns off dogtags for killed players

trm_noHitAlert “1” – Turns off the crosshair indicator for hitting the enemy

trm_noMGCrosshair “1” – Turns off the MG crosshairs

trm_noRedCrosshair “1” – Turns off MG crosshair going red when on enemy

trm_noObits “1” – Turns off obituaries

trm_tkObits “1” – Displays obituaries for team-kills only (used with wrm_noObits)

trm_displayKiller “1” – Message displayed to killed player informing them who killed them, weapon used, where they were hit, and how far away the player was.

trm_fadeAmmo “1” – Ammo and grenades held fades from the HUD. They can be displayed by pressing the reload key or firing a round.

trm_spawnProtection <#> – Time of spawn protection in seconds. A positive number will simply protect the player from damage for this many seconds, a negative number will cause ½ reflective damage for this amount of time. If the player moves from the spawn point, spawn protection turns off to prevent abuse of this feature.

trm_killAFKTime <#> – Number of seconds after spawn to kill any player who has not moved since spawning.

trm_forceDownloads “1” – Force auto-download on for anyone connecting to the server. Note: Players will only download custom files when the next map loads.

trm_penaltyTime before they can rejoin. Default is 3.

trm_spawnKillProtect “1” – On respawn gametypes, players will be allowed to instantly respawn if spawn killed.

trm_spawnKilledTime <#> – Number of seconds players after spawning players will be allowed to respawn instantly if killed. If they fire their weapon, they are no longer protected.

trm_noNadeSpam “1” – Prevents nade spamming by waiting to allocate frag grenades at map start.

trm_noNadeSpamTime <#> – Number of seconds to wait after map start before allocating frag grenades.

Rotating Server Messages

trm_deadMessageDelay <#> – Number of seconds between rotating server messages for dead players only.

trm_deadMessage1 “abc” – Rotating server messages for dead and spectating players only. You can have any number of messages, just increment the number by 1 for each new message (trm_deadMessage2, trm_deadMessage3…). Use “SKIP” to display no message for that cycle.

Team-Kill Monitor

trm_tkMonitor “1” – Monitors team-kills. If a player team-kills, they are given a warning. Counted team-kills carry over from round-to-round, but not map-to-map.

trm_tkLimit <#> – The number of team-kills that are allowed per map.

trm_killTK “1” – The penalty for excessive team-kills is death with this activated.

trm_penaltyTime <#> – In respawn gametypes, the number of seconds a player killed for team-killing must wait before being allowed to respawn. Default is 120 (2 minutes).

*The next two settings are for server admins to use through console:

trm_killPlayer <#> - Manually kill a player and prevent them from respawning for the duration of trm_killTKTime. The value is the player’s slot number.

trm_freePlayer <#> - Manually allow a player to respawn if they are waiting for the time limit of wrm_killTKTime to run out. The value is the player’s ID number.

Realism Settings

trm_rng_close <#> Damage in percent if player rng on close distance

trm_rng_range <#> Distance in yards for rng close combat.

trm_rng_damage<#> Damage in percent for rng above rng_range.

trm_damage_strength <#>

trm_realFallDamage “1” – Overrides fall damage heights with next two settings.

trm_realFallMinHeight <#> – In inches, minimum distance a player must fall to receive damage. Defaults to 114 (9.5 feet).

trm_realFallMaxHeight <#> – In inches, maximum distance a player can fall and still survive. Defaults to 360 (30 feet).

trm_dropOnArmHit “1” – If player is hit in the arm, weapon will drop to the ground.

trm_dropOnHandHit “1” – If player is hit in the hand, weapon will drop to the ground.

trm_hitKick “1” – The player’s view shifts when hit. The severity of the shift depends on the amount of damage dealt.

trm_bleeding <#> – Players take damage from wounds, including fall damage. Severity of bleeding depends on this value. We recommend setting this to 25.

trm_healthbar “1” – Displays the health bar for all players.

trm_painSounds “1” – Players cry out in pain when injured.

trm_painSoundsChance <#> – Chance for players to cry out in pain. For example, 3 would be a 1 in 3 chance.

trm_deathSounds “1” – Players cry out in pain when killed.

trm_deathSoundsChance “1” – Chance for players to cry out in pain. For example, 3 would be a 1 in 3 chance.

trm_maxRanges “1” – Weapons deal no damage beyond their maximum ranges. Not activated at the moment

Use Key Magic

trm_useKeyMagic “1” – Enables Use Key menu system, additional options that cycle by pressing the use key and then activated by holding down the use key at the desired option.

trm_bandaging “1” – Allows players to bandage themselves or a team mate in close proximity if they are bleeding.

trm_bandages <#> – Number of bandages each player starts off with.

trm_gunJamChance <#> – Chance (1 in #) of weapon jamming. trm_discardWeapons “1” – Players may choose to drop their weapon.

Clan Settings

trm_clanTags1 "abc" – Player names are compared to this setting, character by character. Colors are ignored. The name beginning must match this value to be considered a clan member. You can define as many clan tags as you wish, just increment the number (trm_clanTags2, trm_clanTags3, etc.).

trm_clanTeam <#> – Use “axis” or “allies”. Whichever team this is set to, non-clan are forced to join the other team.

trm_clanVote "1" – Only clan members can initiate a vote.

trm_pubAutoassign “1” – Non-clan players are forced to auto-assign.

Admin Tools

These settings are for server admins to use through console:

trm_killPlayer <#> - Manually kill a player and prevent them from respawning for the duration of wrm_killTKTime. The value is the player’s ID number.

trm_freePlayer <#> - Manually allow a player to respawn if they are waiting for the time limit of trm_killTKTime to run out. The value is the player’s ID number.

trm_switchTeam <#> - Forces a player to switch teams. The value is the player’s ID number. -1 will force all players to switch teams.

trm_ceaseFire “1” – Turns on cease fire mode. All players will have their weapons drop until cease fire is turned off.

trm_practiceMode “1” – Practice mode, no damage dealt but obituaries displayed.

3. Gametype Changes

Search and Destroy

trm_bombSounds “1” – Turns on planting and defusing sounds.

trm_forceBombZone “abc” – Use “A”, “B” or “random” to have only one objective. “A” will force objective A to always be the objective, “B” will force objective B to always be the objective, and “random” will randomly determine which objective will be used.

trm_oneBombZoneChance “#” – Percent chance of having only one bomb zone, randomly chosen, if wrm_forceBombZone is not being used.

trm_attackingTeam “abc” – Use “axis”, “allies”, “random” or “kingofthehill”. Of course, using “axis” or “allies” forces that team to always attack. Using “random” will randomly choose the attacking team each round. Using “kingofthehill” will randomly choose the attacker for the first round and then the winner of each round defends for the next round.

trm_tactPoints “1” – Awards 1 point to surviving members of the winning team.

trm_noDogTags “1” – Dog tags for dead players are not displayed.

4. Known Bugs

- …

5. Credits

Developers: SpacepiG

Big thanks to the |TL| Tactical Leaders Community. This mod was originally designed for our community and our fight to bring TR into the big leagues.

WRM for cod 2 Developers: Wolfsbane and Slipstick

Big thanks to the [1stSF/SS] Tactical Realism clan. This mod was originally designed for our clan and it continues to be the best source for suggestions and realism information.

Outside Help:

Thanks to the modding community in general, and the folks over at modcod4.

Also a huge thank you to Smokey for getting the first versions of the mod off the ground in the first place.

Forgive us if we forgot to mention your name! But by all means, let us know, too!

6. Contact Information

We are very open to any suggestions the CoD4 and TR community has to offer. If you think we need something in with the mod, especially if it will help us create a better realism experience, please contact us!

All questions and comments can be directed to:

E-Mail: trm@tacticalrealismmod.com

Forum:

http://www.tacticalleaders.com
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  #2  
Old 02-18-2008, 11:17 AM
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TRM - Tactical Realism Mod has been updated!
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  #3  
Old 05-31-2008, 06:50 PM
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are there any TRM servers that allow running? i mean, i like the realism, but soldiers run from time to time.
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Old 07-02-2008, 10:25 AM
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TRM - Tactical Realism Mod has been updated!
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