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Old 07-03-2008, 02:22 AM
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Join Date: Jul 2008
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vital88 is on a distinguished road
Default Using map vote on awe4

hi I am attempting to use the map vote on the AWE4 1.3 mod but everytime it says so and so map has won it crashes? any ideas? thanks! this is how i have the config for the voting.

Code:
//=============================================================================================================
// Vote for the next map from 5 random candidates (0 = no, 1 = yes) (default 0)
//
// NOTE! Enabling this will disable random maprotation and the next map/gametype messages
//=============================================================================================================
set awe_map_vote "1"

// Timout for voting in seconds (min 10, max 180) (default 30)
set awe_map_vote_time "30"

// Make last alternative an option to replay the same map (0 = no, 1 = yes) (default 0)
set awe_map_vote_replay "1"


//=============================================================================================================
//	NEXT MAP VOTE EXTENSION FEATURES
//
// 	This feature allows you to use the next map voting option in a different way.
// 	Next map/gametype will not be chosen from the rotation, but from a list specified by the following dvars :
//
// 	awe_map_vote_gametypes : set the available gametypes on your server you allow to vote for
// 	awe_map_vote_<gametype>_maps : for each of the gametype that you have set in awe_map_vote_gametypes, you have to 
//	specify all the maps that you allow to vote for and that are available for that gametype
//
// 	This helps to avoid voting for incompatible or unwanted maps/gametypes
// 	Example :
// 	set awe_map_vote_gametypes "ctf tdm dm"
// 	set awe_map_vote_ctf_maps "mp_bloc mp_strike mp_citystreets mp_overgrown"
set awe_map_vote_tdm_maps "mp_toybox4 mp_stadium mp_blackrock mp_rats08 mp_after_tchernobyl mp_dunes mp_pripyat mp_d2c mp_prisonblock"
// 	set awe_map_vote_dm_maps "mp_cargoship mp_shipment mp_showdown mp_convoy"
//
// 	During map vote, 5 couples of map/gametype will be randomly choosen and proposed to the player.
//
//	For instance, with the example above :
// 	Bloc(tdm)
// 	Strike(dm)
// 	Showdown(tdm)
// 	Vacant(ctf)
// 	Overgrown(dm)
//=============================================================================================================

//Example CTF map voting
set awe_map_vote_gametypes "tdm"
//set awe_map_vote_ctf_maps "mp_bloc mp_strike mp_citystreets mp_overgrown mp_showdown mp_countdown mp_bloc mp_cargoship mp_farm"

set g_gametype "tdm"
set sv_mapRotationCurrent ""

Last edited by vital88 : 07-03-2008 at 02:34 AM.
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