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  #1  
Old 04-24-2008, 09:29 PM
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Icon4 Perk Guide

**This is a guide strictly on perks; what they do, what they specialize for, and what they are defective with. I hope that everyone can find this helpful.
~As always, i will list my PERSONAL rating as [_/10]

**Perks
+Blue
-C4 x2: C4 x2 gives the player two packs of C4. C4 is a remote activated 'Sticky Bomb'. C4 can be planted with a strategy. You can plant it on the ground, on a wall, on the ceiling, or even on the bomb site in search and destroy. C4 can also be used to flush out enemies that are packed into a tight hallway, or small room. Just throw a smoke, flash, or stun grenade in there, and go throw some C4, followed by an instant detonation. C4 can be remote activated, triggered by being shot, or the player can hit the 'reload' button twice fast, and the C4 will detonate.
[8/10]

-Special Grenade x3: Special Grenade x3 is a basic perk. It allows the player to carry three special grenades (flash or stun, no smoke) instead of one. This perk can benefit any class, and should be used if you have few blue perks, but once you have more blue perks, it is necessary to migrate to one that can better benefit the player.
[4/10]

-RPG x2: RPG x2 grants the player two RPG's (Rocket Propelled Grenades). RPG's are basically a rocket launcher, except they are extremely in-accurate at long distances. RPG's can be used in many ways; to take down enemy choppers, to take out many enemies against a wall, or to take out enemies as they walk through a door, or even to have an area of effect blast that can devastate a room.
[6/10]

-Claymore x2: Claymore x2 allows the player to carry two claymore's. Claymore's are trip mines, that send out exploding fragments of metal in a SINGLE direction towards an enemy. Claymore's are a very effective item to carry with you. They can cover a doorway so you don't have to worry about watching your back, they can alert you of the direction an enemy is coming from, or they can just be strategically planted to devastate the enemy. Claymore's are most effective when planted behind doors, or around corners. When planting a claymore, it is best to have them facing a direction the enemy would continue to run or walk through. Planting a claymore just straight across a door or hall can work a portion of the time, but they can also be easily eluded/ avoided.
[10/10]

-Frag x3: The Frag x3 perk is the same as the Special Grenade x3 perk, except that you have three frags, and one special grenade, instead of the other way around. (See Special Grenade x3) Frag x3 is very effective on small maps, or when you are attempting to flank, bombard, or flush out enemies.
[7/10]

-Bandolier: The Bandolier perk increases the amount of back-up ammo that the player has. This is a very good perk for a scouting class, as it eliminates needing to swap weapons with fallen enemies/ allies. Bandolier is a great perk for experienced players who have a large kill death ratio, and stay alive for extended periods of time.
[10/10]

-Bomb Squad: Bomb Squad is a fantastic perk. While active, Bomb Squad alerts the player of enemy Claymore's (see Claymore x2) and enemy C4 packs (see C4 x2). When the player comes within fifteen feet of an enemy explosive, a large white skull appears directly over the explosive, weather its through a wall, the ceiling, or anything, if its in range, bomb squad will see it. Below the white skull, is an arrow that points directly to the bomb, which aids a player to shoot the explosive through a wall, clearing the way, and eliminating harm. As the player gets closer to the explosive, the Skull becomes brighter, as to get the players full attention. Bomb Squad is very helpful in search and destroy, and with stealth classes. It can save your life many times per game, greatly lowering the players kill death ratio.
[10/10]

+Red
-Stopping Power: This is the best all around red perk. It can be used with almost any weapon, with any style of play, and on any game type. Stopping Power increases the damage dealt by your bullets, this effects your main weapon, as well as your side-arm (pistol). Stopping Power can be put on weak guns to increase their damage, or it can be applied to already powerful guns, to increase their dominance. Stopping Power is especially useful on the M14, as it will cause a one shot kill with a head shot, and a two shot kill anywhere else.
[10/10]

-Juggernaut: Juggernaut is an incredibly helpful perk. Juggernaut drastically increases the players health, making them much harder to kill, which helps the player to get more kills, and to live longer. Juggernaut is most effective when using a shotgun, LMG, or assorted rifles.
[7/10]

-Sleight of Hand: Sleight of Hand is another effective perk. Sleight of Hand increases the speed at which the player reloads. This perk eliminates the down time of all weapons, except the LMG's, which it drastically reduces. Sleight of Hand is effective with all weapons.
[5/10]

-Double Tap: Double Tap is also a very useful perk. Double Tap increases the players fire rate, with their main weapon, as well as their side-arm (pistol). Sleight of hand is most effective while using an LMG, assorted SMG's, or the M1014.
[5/10]

-Overkill: Overkill allows the player to use two main weapons, as opposed to a main weapon and a pistol. Overkill is a very good perk when used with the right weapon combinations, or in the hardcore game types. Some dominant combinations with overkill include; G36C with red dot, and M16 with Acog, Silinced M4 Carbine with an R700, or any two rifles both with grenade launchers.
[7/10]

-UAV Jammer: The UAV Jammer is can be a very dominant perk. This perk is used best with sniping classes, and especially with stealth classes. The perk makes it so that when the enemy activates a UAV, you will not show on it at all. This makes flanking, and sneaking incredibly effective. This perk is most effective in hardcore game types.
[10/10]

-Sonic Boom: Sonic Boom is a decent perk. Rarely used, sonic boom is thought to be worse than it really is. Sonic Boom increases the area of effect, as well as damage from all of your explosives, making grenades, grenade launchers, claymores, and C4 drastically upgraded.
[4/10]

+Green
-Extreme Conditioning: This perk increases the length of which your character can sprint. This perk is very effective for eluding, fleeing, and flanking the enemy. This perk is also very helpful with scout and stealth classes.
[8/10]

-Steady Aim: Steady Aim increases the 'hip fire' rating of your weapons. This means that your gun will have a smaller cross hair while you are not aiming, making it easier for you to get kills. This perk is most effective when used on a rifle or an SMG.
[8/10]

-Last Stand: Last Stand causes the player to pull out his pistol, in a last chance effort to get some kills before dieing. This perk can be very dominant when being used with the right combination. This perk is incredibly effective when being used while Juggernaut is active (see Juggernaut). This perk is most dominant when being used with a Desert Eagle.
[6/10]

-Martyrdom: Martyrdom causes the player to drop a grenade after being killed. This perk can give the player a lot of extra kills. It is most effective in hardcore and search and destroy game types.
[6/10]

-Deep Impact: Deep Impact increases the damage a weapon does while being shot through a wall. This is a very dominant perk when being used with an M16, or any Sniper. This perk should always be used with Stopping Power (see Stopping Power).
[8/10]

-Iron Lungs: Iron Lungs increases the time a sniper has to hold his breath. This leads to steadier sniper shots, which will get an unexperienced sniper a lot more kills. An experienced sniper should use Deep Impact (see Deep Impact) instead of Iron Lungs, as an experienced sniper doesn't need the extra breath, and the Deep Impact perk ensures a one shot kill anywhere on the body, including through a wall.
[6/10]

-Dead Silence: Dead Silence eliminates the noise that your footsteps make while moving. This is an extremely helpful stealth perk. It is a vital perk for sneaking up on campers, snipers, and machine gunners.
[9/10]

-Eavesdrop: Eavesdrop allows the player to listen in on enemy chat. This perk is very useful in search and destroy game types, but doesn't serve much of a purpose beyond that.
[3/10]


** I hope you found this guide helpful, let me know if you did please. and leave comments!
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  #2  
Old 04-24-2008, 09:32 PM
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thank you sir, i like it
and i mostly skimmed for now, but i will be back to read the whole thing when time gives me a chance
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  #3  
Old 04-24-2008, 10:07 PM
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You say an experienced sniper should use Deep Impact. So how many kills per game do you get PuertoNico while getting those kills off of the Deep Impact perk? It seems to me that most of the time enimies are in the open so Deep Impact would be useless. Just wondering.....
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  #4  
Old 04-24-2008, 10:59 PM
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Good job... keep up the good work. +rep for you
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  #5  
Old 04-24-2008, 11:57 PM
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I done a Perk guide ages ago but i only used the pictures with a very brief description - see here

Well written, the thing is when you play hardcore, things like stopping power are pretty pointless but when i go back and play normal mode you need it with the lighter weapons.
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  #6  
Old 04-25-2008, 06:00 AM
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Well-written. I like this guide a lot and your personal ratings will give new players a better taste of the game.
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  #7  
Old 04-25-2008, 06:07 AM
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Another very well-written review from you!! Well done, I love your rating system. I agree with Orca, I dont need S.Power on Hardcore but do with some of the weaker weapons on Normal.
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  #8  
Old 04-25-2008, 01:36 PM
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I really enjoy these write up's, very descriptive and non biast. A write up on the maps would be nice too.
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  #9  
Old 04-25-2008, 10:02 PM
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Enjoyed reading this too. Will be handy for people who are new to the game
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  #10  
Old 05-08-2008, 05:47 PM
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beautiful post!!! you never cease to amaze me... lol
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