Known Bugs:
Some textures not lined up right in some places
The flame above the skull storch things are half in the wall
fx dont sort through properly under the grates where the lava and water are
arena file doesnt want to work
All textures used are original quake 3 textures, just with added normal maps Smiley
New commands:
scr_q3ctf3music
Default 1 (on)
Turns off/on Quake 3 music
scr_q3style
Default 0 (off)
Changes a few dvars, like player speed, jump height and fall damage to make
it more quake 3 like Tongue
They change back to normal when the map ends, i dont think it works if you change map before the end
Thanks to
Raaaaa - help with the angled steps
NovemberDobby - for making the skull model storch thing
|DA|DarkDilbert - some ideas with normal maps and stuff