map settings issue
First off, this is a great forum, lots of help. I seem to be having some map issues with my server. This is a rented datacenter server and was installed by them. I have modified thru their control panel the server to be setup for Hardkore and have a specific map type rotation. However if I go into the server the first map loads normal HC and then when changed to another map it takes HC off and loads a regular TDM map. I will post my settings if someone could tell me what I'm doing wrong.
// ************************************************** ***
// *********** Server Security & Errors *************
// ************************************************** ***
//Logging
set g_log "server_mp.log"
set g_logSync "1"
//SV Pure
set sv_pure "1"
//SV Cheats
set sv_cheats "0"
//Allowed Clans
set sv_allowedClan1 ""
set sv_allowedClan2 ""
//Disable Console
set sv_disableClientConsole "0"
set sv_reconnectlimit "3"
// Team Balance
set scr_teambalance "1"
//************************************************** ****************************
// Color Codes
//************************************************** ****************************
// Colors for text. Do not clear the comment in front of the color codes.
// Useful for your server name, motd msg's - Information and ref use only
//
// ^1 = Red
// ^2 = Green
// ^3 = Yellow
// ^4 = Blue
// ^5 = Cyan
// ^6 = pink/Magenta
// ^7 = White
// ^0 = Black
// ************************************************** ***
// ************ Public Info ****************************
// ************************************************** ***
// SETS/PUBLIC INFO (stuff that shows up in server info)
sets g_needpass "0" // Denotes whether the server is public or private
sets _Admin "[SoC]GHOST"
sets _Email "xxxxx@xxx.com"
sets _Website "http://www.clan-soc.net"
sets _Location "Virginia, US"
sets _Irc "#LeetServers"
// ************************************************** ***
// *********** Server Dvars ****************
// ************************************************** ***
// Hostname and MOTD
sv_hostname "[SoC] House of pwnage!"
set scr_motd "^3Welcome to the SoC server, check out our website and forums at www.clan-soc.net."
set rcon_password "xxxx" //CHANGE ME
set sv_privatePassword "" // OPTIONAL CHANGE ME
set g_password "" // Only used if you want to close your server to the public
// Reserved Slots
set sv_privateClients "" //Allows players to enter the server without taking up public slots
// Server Packet Rate
set sv_maxRate "25000"
// Limit Laggers and reconnect spammers
set sv_minPing "0"
set sv_maxPing "250"
// - Banning
set g_banIPs ""
//vote
set g_allowvote "1"
// In-game voice communication system
set sv_voice "0"
set sv_voiceQuality "1"
set voice_deadChat "0"
set voice_global "0"
set voice_localEcho "0"
set winvoice_mic_mute "1"
// Client Download Settings. (0=off/1=on) Used for MODs and custom maps
seta sv_allowAnonymous "0"
set sv_allowdownload "1"
seta sv_wwwDownload "0"
//seta sv_wwwBaseURL "http://www.your_website.com/base_folder"
seta sv_wwwDlDisconnected "1"
//************************************************** ****************************
// DEATHMATCH
//************************************************** ****************************
set scr_dm_scorelimit 150
set scr_dm_timelimit 10
set scr_dm_roundlimit 1
set scr_dm_numlives 0
set scr_dm_playerrespawndelay 0
set scr_dm_waverespawndelay 0
//************************************************** ****************************
// DOMINATION
//************************************************** ****************************
set scr_dom_scorelimit 200
set scr_dom_timelimit 0
set scr_dom_roundlimit 1
set scr_dom_numlives 0
set scr_dom_playerrespawndelay 0
set scr_dom_waverespawndelay 0
//************************************************** ****************************
// TEAM DEATHMATCH
//************************************************** ****************************
set scr_war_scorelimit 750
set scr_war_timelimit 10
set scr_war_roundlimit 1
set scr_war_numlives 0
set scr_war_playerrespawndelay 0
set scr_war_waverespawndelay 0
//************************************************** ****************************
// SABOTAGE
//************************************************** ****************************
set scr_sab_scorelimit 1
set scr_sab_timelimit 20
set scr_sab_roundlimit 0
set scr_sab_roundswitch 2
set scr_sab_numlives 0
set scr_sab_bombtimer 30
set scr_sab_planttime 2.5
set scr_sab_defusetime 5
set scr_sab_hotpotato 0
set scr_sab_playerrespawndelay 7.5
set scr_sab_waverespawndelay 0
//************************************************** ****************************
// SEARCH AND DESTROY CLASSIC
//************************************************** ****************************
set scr_sd_scorelimit 4
set scr_sd_timelimit 2.5
set scr_sd_roundlimit 0
set scr_sd_roundswitch 2 // rounds between switching teams
set scr_sd_numlives 1 // elimination
set scr_sd_bombtimer 45
set scr_sd_planttime 5
set scr_sd_defusetime 5
set scr_sd_multibomb 0
set scr_sd_playerrespawndelay 0
set scr_sd_waverespawndelay 0
//************************************************** ****************************
// CAPTURE THE FLAG -- NOT YET
//************************************************** ****************************
//set scr_ctf_scorelimit 10
//set scr_ctf_timelimit 5
//set scr_ctf_roundlimit 2
//set scr_ctf_roundswitch 1
//set scr_ctf_numlives 0
//set scr_ctf_playerrespawndelay 0
//set scr_ctf_waverespawndelay 15
//************************************************** ****************************
// KING OF THE HILL
//************************************************** ****************************
set scr_koth_scorelimit 250
set scr_koth_timelimit 15
set scr_koth_roundlimit 1
set scr_koth_roundswitch 1
set scr_koth_numlives 0
set scr_koth_playerrespawndelay 0
set scr_koth_waverespawndelay 0
set koth_autodestroytime 60
set koth_spawntime 0
set koth_kothmode 0
set koth_capturetime 20
set koth_destroytime 10
set koth_delayPlayer 0
set koth_spawnDelay 60
//************************************************** ****************************
// gameplay
//************************************************** ****************************
set scr_game_allowkillcam 0
set scr_game_onlyheadshots 0
set scr_game_deathpointloss 0
set scr_game_suicidepointloss 0
set scr_team_teamkillpointloss 1
set scr_game_spectatetype 1
set scr_game_forceuav 0
set scr_game_hardpoints 1
//************************************************** ****************************
// hardpoints
//************************************************** ****************************
set scr_hardpoint_allowartillery 1
set scr_hardpoint_allowuav 1
set scr_hardpoint_allowhelicopter 1
//************************************************** ****************************
// teams
//************************************************** ****************************
set scr_team_fftype 0
set scr_team_teamkillspawndelay 20
set scr_team_kickteamkillers 0
//************************************************** ****************************
// player
//************************************************** ****************************
set scr_player_maxhealth 100
set scr_player_suicidespawndelay 0
set scr_player_healthregentime 5
set scr_player_forcerespawn 1
set scr_player_sprinttime 4
//************************************************** ****************************
// UI
//************************************************** ****************************
set scr_hardcore 1
set scr_oldschool_mw 0
set ui_hud_obituaries 1
set ui_hud_showobjicons 1
//CTF not yet
//set sv_mapRotation "gametype ctf map mp_backlot gametype ctf map mp_bloc gametype ctf map mp_bog gametype ctf map mp_cargoship gametype ctf map mp_citystreets gametype ctf map mp_convoy gametype ctf map mp_countdown gametype ctf map mp_crash gametype ctf map mp_crossfire gametype ctf map mp_farm gametype ctf map mp_overgrown gametype ctf map mp_pipeline gametype ctf map mp_shipment gametype ctf map mp_showdown gametype ctf map mp_strike gametype ctf map mp_vacant"
//DM
//set sv_mapRotation "gametype dm map mp_backlot gametype dm map mp_bloc gametype dm map mp_bog gametype dm map mp_cargoship gametype dm map mp_citystreets gametype dm map mp_convoy gametype dm map mp_countdown gametype dm map mp_crash gametype dm map mp_crossfire gametype dm map mp_farm gametype dm map mp_overgrown gametype dm map mp_pipeline gametype dm map mp_shipment gametype dm map mp_showdown gametype dm map mp_strike gametype dm map mp_vacant"
//DOM
//set sv_mapRotation "gametype dom map mp_backlot gametype dom map mp_bloc gametype dom map mp_bog gametype dom map mp_cargoship gametype dom map mp_citystreets gametype dom map mp_convoy gametype dom map mp_countdown gametype dom map mp_crash gametype dom map mp_crossfire gametype dom map mp_farm gametype dom map mp_overgrown gametype dom map mp_pipeline gametype dom map mp_shipment gametype dom map mp_showdown gametype dom map mp_strike gametype dom map mp_vacant"
//KOTH
//set sv_mapRotation "gametype koth map mp_backlot gametype koth map mp_bloc gametype koth map mp_bog gametype koth map mp_cargoship gametype koth map mp_citystreets gametype koth map mp_convoy gametype koth map mp_countdown gametype koth map mp_crash gametype koth map mp_crossfire gametype koth map mp_farm gametype koth map mp_overgrown gametype koth map mp_pipeline gametype koth map mp_shipment gametype koth map mp_showdown gametype koth map mp_strike gametype koth map mp_vacant"
//SOB
//set sv_mapRotation "gametype sab map mp_backlot gametype sab map mp_bloc gametype sab map mp_bog gametype sab map mp_cargoship gametype sab map mp_citystreets gametype sab map mp_convoy gametype sab map mp_countdown gametype sab map mp_crash gametype sab map mp_crossfire gametype sab map mp_farm gametype sab map mp_overgrown gametype sab map mp_pipeline gametype sab map mp_shipment gametype sab map mp_showdown gametype sab map mp_strike gametype sab map mp_vacant"
//SD
//set sv_mapRotation "gametype sd map mp_backlot gametype sd map mp_bloc gametype sd map mp_bog gametype sd map mp_cargoship gametype sd map mp_citystreets gametype sd map mp_convoy gametype sd map mp_countdown gametype sd map mp_crash gametype sd map mp_crossfire gametype sd map mp_farm gametype sd map mp_overgrown gametype sd map mp_pipeline gametype sd map mp_shipment gametype sd map mp_showdown gametype sd map mp_strike gametype sd map mp_vacant"
//WAR
set sv_mapRotation "gametype war map mp_backlot gametype sd map mp_bloc gametype sab map mp_bog gametype war map mp_cargoship gametype sd map mp_citystreets gametype dom map mp_convoy gametype sab map mp_countdown gametype sab map mp_crash gametype sab map mp_crossfire gametype sab map mp_farm gametype sab map mp_overgrown gametype war map mp_pipeline gametype war map mp_showdown gametype sab map mp_strike gametype dom map mp_vacant"
wait 5
exec pbsv.cfg
Last edited by [SoC]GHOST : 05-20-2008 at 11:24 AM.
|