Each Gametype has a line to configure the Respawn Time, here is a copy of our config
Quote:
// Gametype Settings
// King of the Hill
set koth_autodestroytime "60"
set koth_capturetime "20"
set koth_delayPlayer "0"
set koth_destroytime "10"
set koth_kothmode "0"
set koth_spawnDelay "60"
set koth_spawntime "0"
set scr_koth_numlives "0"
set scr_koth_playerrespawndelay "1"
set scr_koth_roundlimit "1"
set scr_koth_roundswitch "1"
set scr_koth_scorelimit "350"
set scr_koth_timelimit "15"
set scr_koth_waverespawndelay "0"
// Death Match
set scr_dm_numlives "0"
set scr_dm_playerrespawndelay "1"
set scr_dm_roundlimit "1"
set scr_dm_scorelimit "0"
set scr_dm_timelimit "15"
set scr_dm_waverespawndelay "0"
// Domination
set scr_dom_numlives "0"
set scr_dom_playerrespawndelay "1"
set scr_dom_roundlimit "1"
set scr_dom_scorelimit "200"
set scr_dom_timelimit "0"
set scr_dom_waverespawndelay "0"
// Sabotoge
set scr_sab_bombtimer "30"
set scr_sab_defusetime "5"
set scr_sab_hotpotato "0"
set scr_sab_numlives "0"
set scr_sab_planttime "2.5"
set scr_sab_playerrespawndelay "7"
set scr_sab_roundlimit "0"
set scr_sab_roundswitch "1"
set scr_sab_scorelimit "3"
set scr_sab_timelimit "5"
set scr_sab_waverespawndelay "0"
// Search & Destroy
set scr_sd_bombtimer "60"
set scr_sd_defusetime "7"
set scr_sd_multibomb "0"
set scr_sd_numlives "1"
set scr_sd_planttime "7"
set scr_sd_playerrespawndelay "0"
set scr_sd_roundlimit "0"
set scr_sd_roundswitch "2"
set scr_sd_scorelimit "5"
set scr_sd_timelimit "3"
set scr_sd_waverespawndelay "0"
// War
set scr_war_numlives "0"
set scr_war_playerrespawndelay "1"
set scr_war_roundlimit "1"
set scr_war_scorelimit "0"
set scr_war_timelimit "15"
set scr_war_waverespawndelay "0"
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We have no respawn times on DM, TDM, but we have 7 seconds on Sab to give people time to plant & defuse etc. S&D doesnt matter because you dont respawn.
Just compare this to your settings, its doesnt make a difference that a server is Hardcore or not thats just a 0/1 toggle command.
Hope this helps...