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  #1  
Old 09-08-2009, 06:52 AM
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Default Dedicated Settings (unranked)

1: How do i make my server to be unranked?
2: Is it possible to change default classes and perks without mod?


Im running a COD4 1.7 server that my friends and i uses.
And we would like to turn off certain weapons in-game.
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  #2  
Old 09-08-2009, 11:10 AM
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1. If you turn off certain weapons, perks, etc from being selected at all, your server will be unranked.

2. I do not think it is possible to change the default classes and perks. I believe they are hard coded into the game.
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  #3  
Old 11-06-2009, 09:07 AM
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Quote:
Originally Posted by Nubwagon View Post
1. If you turn off certain weapons, perks, etc from being selected at all, your server will be unranked.
I'm trying to get an unranked server run with custom maps. Currently I also use a fake mod (just mod/custommaps) to simply run them, without having a real custom mod (see my other post here: Linux dedicated out of memory ).

Boys, I googled all day long and found many many many information but actually not the definitive answer:

What's, in terms of dedicated server configuration, actually required to have a unranked server?

Everyone getting to play on my server should just have equal access to everything, create his classes, etc., without having to level up because of my "custommaps" mod.

thanks
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Old 11-29-2009, 04:08 PM
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I found a solution, but to be honest, I'm not really sure about it's implications.

It seems starting the game with fs_game set to mods/modwarfare starts a non-ranked server. The full command line I use is:

Code:
./cod4_lnxded +set fs_game mods/modwarfare +set dedicated 2 +exec my_config.cfg
That's basically the primordial mod of the game itself.

Due this, there are no classes to set for the user; every time a map is loaded, the customization of the gear and weapon has to be done.

I found that to be a hassle at the beginning, but it ended up being a quick job.

I'm not aware of any negative effects (yet?).

Since my goal was actually just to run custom maps in the simplest way, I see it achieved. I don't require a custom mod and thus don't run into memory problems anymore (a combination of loading *.ff files >~55MB or so).
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