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  #1  
Old 06-25-2009, 06:19 AM
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Join Date: Mar 2009
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Default modern paintball server time out

well i can see this has been posted but no one ever answers the question so i am going to ask again.

I have hosted a regular unmodded server from home before no problem i could join other people could join.

but i am trying to run a paintball server and no matter who connects right after the map loads i get time out.

does anyone have any clue how to fix this issue
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  #2  
Old 06-25-2009, 08:17 AM
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<OMC>OneManClan SPLITSHOT SPLITSHOT is offline
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I can tell you if you go into the console you can enter a command that will change the time duration for the server time alotment. I have done it. I'm not certain if that is your problem though. I have the command at home and will post it here tonight after work.
__________________




Something happens late at night,when death runs skelter left and right.
I station down removed from sight and deal the cards that show my might.
A pilots creed enhanced by flight,my fists of glory deals my smite.
Rest thee long and come no more,the Devils wrath I keep in store.
Your plight is etched in granite hard and Satan holds the winning card.
Lay ye down,for you have no chance,this game is not just happenstance.
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  #3  
Old 06-25-2009, 05:03 PM
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ok well i took the mod out and tried to run it and i get the same error msg.

i just resenlty moved and before i moved it worked fine. but now that i moved it am having this error.

Edit: i got it to work with out the mod so it comes down to the config file. Idk i am just lost on this


Quote:
//////////////////////////////////////////
//////////////////////////////////////////////
//////MODERN PAINTBALL v2.0 SERVER CONFIG/////
//////////////////////////////////////////////
//////////////////////////////////////////

// Color Codes
// Colors for text. Do not clear the comment in front of the color codes.
// Useful for your server name, motd msg's - Information and ref use only
// ^1 = Red
// ^2 = Green
// ^3 = Yellow
// ^4 = Blue
// ^5 = Cyan
// ^6 = pink/Magenta
// ^7 = White
// ^0 = Black

// Public Information
sets sv_hostname "^1Modern Paintball ^7v2.0"
sets _Admin "DRay_Jr"
sets _Email "dray_jr@hotmail.com"
sets _Website ""
sets _Location "Fort Myers,FL"
sets _Irc ""
sets _Mod "ModernPaintball"
sets _ModVer "2.0"
sets _ModUpdate ""
sets _Maps ""
set scr_motd ""

// Common Server Settings
// Log Settings
set g_logsync "2" // 0=no log, 1=buffered, 2=continuous, 3=append
set logfile "1" // 0 = NO log, 1 = log file enabled
set g_log "games_mp.log" // Name of log file, default is games_mp.log
set sv_log_damage "1"

// Network options
//set net_ip "localhost" // Set your servers IP address
//set net_port "28960" // Set your port number
set com_hunkMegs "512"
set net_noipx "1" // Allow ONLY tcp/ip protocol, player/server communications

// Server Network Mode
//set dedicated "2" // 0 = Listen, 1 = LAN, 2 = Internet

// Master servers
set sv_master1 "cod2master.activision.com"
set sv_master2 "cod2authorize.activision.com"
set sv_master3 "cod2master.infinityward.com"
set sv_master3 "cod2update.activision.com"
set sv_master4 "master.gamespy.com:28960"
set sv_master5 "master0.gamespy.com"
set sv_master6 "master1.gamespy.com"
set sv_master7 "clanservers.net"
set sv_gamespy "1"

// Password Settings
set rcon_password "" // RCON must supply pw to use
set sv_privatePassword "" // Private slots, non-public slots

// The following can be used to lock out the server so that only those
// players that have been provide the password can connect. Good for
// matches, practices, etc.
set g_password ""

// Player slots setup
set sv_maxclients "32" // MAX server player slots, this is TOTAL player slots
set sv_privateclients "" // Number of private player slots, maxclients - privateclients = public slots

// Ping
set sv_minPing "0" // MIN player ping on CONNECT, any lower and player isnt allowed to connect
set sv_maxping "150" // MAX player ping on CONNECT, any higher and player isnt allowed to connect

// Client Download Settings. (0=off/1=on) Used for MODs and custom maps
// See included Quick Setup Guide for instructions.
set sv_allowdownload "1"
seta sv_wwwDownload "0"
seta sv_wwwBaseURL "http://www.yourwebsite.com/cod4"
seta sv_wwwDlDisconnected "0"

// Rate
set sv_maxRate "25000"

// Drop inactive players
set sv_timeout "0"
set sv_zombietime "1"
set g_inactivity "0"
set g_inactivityspectator "0"

// AntiFlooding Settings
set sv_floodProtect "1"
set sv_reconnectlimit "3"

// Anti Cheat Settings
set sv_disableClientConsole "1"
set cl_autocmd "0"
set sv_cheats "0"
set sv_pure "1"
set g_banIPs ""
set g_no_script_spam "1"
set sv_punkbuster "1"

// Temporary Ban duration, in seconds
set sv_kickBanTime "3600"

// In-game voice communication system
set sv_voice "1"
set sv_voiceQuality "9"
set voice_deadChat "0"
set voice_global "0"
set voice_localEcho "0"
set winvoice_mic_mute "1"

// Misc
set sv_allowAnonymous "1"
set g_antilag "1"
set g_compassShowEnemies "0"
//set ui_maxclients 64
set scr_drawfriend "1"
set scr_forcerespawn "1"

// Custom
set g_allowvote "0"
set scr_teambalance "1"

// Map Rotation Config
// "dm" - free for all deathmatch
// "dom" - domination
// "koth" - headquarters
// "sab" - sabotage
// "sd" - search & destroy
// "war" - team deathmatch
// "ctf" - capture the flag
// "sa" - strong arm
// "tds" - team swap
// "lts" - last team standing

// Maps That Do Not Work With This Mod!
// mp_backlot
// mp_crossfire
// mp_citystreets
// mp_vacant
// mp_broadcast

// Maps That May Cause Problems!
// mp_creek

// Paintball Maps For The Mod
// mp_pb_warehouse Warehouse [ dm, war, sab, dom, ctf, koth, sa, tds, lts ]
// mp_pb_forest Forest [ dm, war, sab, dom, ctf, koth, sa, tds, lts ]
// mp_pb_sb Speedball [ dm, war, sab, dom, sd, ctf, koth, sa, tds, lts ]
// mp_pb_bunkerhill Bunkerhill [ dm, war, sab, dom, ctf, koth, sa, tds, lts ]
// mp_pb_psb Pro-Speedball [ dm, war, sab, dom, ctf, koth, sa, tds, lts ]
// mp_pb_sb_a Speedball 1 [ dm, war, sab, ctf, sa, tds, lts ]
// mp_pb_sb_b Speedball 2 [ dm, war, sab, ctf, sa, tds, lts ]
// mp_pb_huts Huts [ dm, war, sab, dom, sd, ctf, koth, sa, tds, lts ]
// mp_pb_range Range [ dm, war, sab, dom, ctf, koth, sa, tds, lts ]
// mp_pb_frost Frost [ dm, war, sab, dom, sd, ctf, koth, sa, tds, lts ]

// First gametype to load
set g_gametype "dm"

// PAINTBALL MAPS
set sv_mapRotation "gametype war map mp_pb_warehouse gametype koth map mp_pb_frost gametype ctf map mp_pb_huts gametype tds map mp_pb_forest gametype lts map mp_pb_sb_b gametype sa map mp_pb_sb gametype koth map mp_pb_bunkerhill gametype dom map mp_pb_psb gametype dm map mp_pb_range gametype lts map mp_pb_sb_a gametype dm map mp_pb_sb_b"

// DM -- FREE FOR ALL DEATHMATCH
//set sv_mapRotation "gametype dm map mp_convoy gametype dm map mp_bloc gametype dm map mp_bog gametype dm map mp_countdown gametype dm map mp_crash gametype dm map mp_farm gametype dm map mp_overgrown gametype dm map mp_pipeline gametype dm map mp_shipment gametype dm map mp_showdown gametype dm map mp_strike gametype dm map mp_cargoship gametype dm map mp_crash_snow gametype dm map mp_creek gametype dm map mp_carentan gametype dm map mp_killhouse gametype dm map mp_pb_warehouse gametype dm map mp_pb_forest gametype dm map mp_pb_sb gametype dm map mp_pb_bunkerhill gametype dm map mp_pb_psb gametype dm map mp_pb_sb_a gametype dm map mp_pb_sb_b"

// DOM -- DOMINATION
//set sv_mapRotation "gametype dom map mp_convoy gametype dom map mp_bloc gametype dom map mp_bog gametype dom map mp_countdown gametype dom map mp_crash gametype dom map mp_farm gametype dom map mp_overgrown gametype dom map mp_pipeline gametype dom map mp_shipment gametype dom map mp_showdown gametype dom map mp_strike gametype dom map mp_cargoship gametype dom map mp_crash_snow gametype dom map mp_creek gametype dom map mp_carentan gametype dom map mp_killhouse gametype dom map mp_pb_warehouse gametype dom map mp_pb_forest gametype dom map mp_pb_sb gametype dom map mp_pb_bunkerhill gametype dom map mp_pb_psb"

// CTF -- CAPTURE THE FLAG
//set sv_mapRotation "gametype ctf map mp_convoy gametype ctf map mp_bloc gametype ctf map mp_bog gametype ctf map mp_countdown gametype ctf map mp_crash gametype ctf map mp_farm gametype ctf map mp_overgrown gametype ctf map mp_pipeline gametype ctf map mp_shipment gametype ctf map mp_showdown gametype ctf map mp_strike gametype ctf map mp_cargoship gametype ctf map mp_crash_snow gametype ctf map mp_creek gametype ctf map mp_carentan gametype ctf map mp_killhouse gametype ctf map mp_pb_warehouse gametype ctf map mp_pb_forest gametype ctf map mp_pb_sb gametype ctf map mp_pb_bunkerhill gametype ctf map mp_pb_psb gametype ctf map mp_pb_sb_a gametype ctf map mp_pb_sb_b"

// WAR -- TEAM DEATH MATCH
//set sv_mapRotation "gametype war map mp_convoy gametype war map mp_bloc gametype war map mp_bog gametype war map mp_countdown gametype war map mp_crash gametype war map mp_farm gametype war map mp_overgrown gametype war map mp_pipeline gametype war map mp_shipment gametype war map mp_showdown gametype war map mp_strike gametype war map mp_cargoship gametype war map mp_crash_snow gametype war map mp_creek gametype war map mp_carentan gametype war map mp_killhouse gametype war map mp_pb_warehouse gametype war map mp_pb_forest gametype war map mp_pb_sb gametype war map mp_pb_bunkerhill gametype war map mp_pb_psb gametype war map mp_pb_sb_a gametype war map mp_pb_sb_b"

// SAB -- SABOTAGE
//set sv_mapRotation "gametype sab map mp_convoy gametype sab map mp_bloc gametype sab map mp_bog gametype sab map mp_countdown gametype sab map mp_crash gametype sab map mp_farm gametype sab map mp_overgrown gametype sab map mp_pipeline gametype sab map mp_shipment gametype sab map mp_showdown gametype sab map mp_strike gametype sab map mp_cargoship gametype sab map mp_crash_snow gametype sab map mp_creek gametype sab map mp_carentan gametype sab map mp_killhouse"

// SD -- SEARCH & DESTROY
//set sv_mapRotation "gametype sd map mp_convoy gametype sd map mp_bloc gametype sd map mp_bog gametype sd map mp_countdown gametype sd map mp_crash gametype sd map mp_farm gametype sd map mp_overgrown gametype sd map mp_pipeline gametype sd map mp_shipment gametype sd map mp_showdown gametype sd map mp_strike gametype sd map mp_cargoship gametype sd map mp_crash_snow gametype sd map mp_creek gametype sd map mp_carentan gametype sd map mp_killhouse"

// KOTH -- HEADQUARTERS
//set sv_mapRotation "gametype koth map mp_convoy gametype koth map mp_bloc gametype koth map mp_bog gametype koth map mp_countdown gametype koth map mp_crash gametype koth map mp_farm gametype koth map mp_overgrown gametype koth map mp_pipeline gametype koth map mp_shipment gametype koth map mp_showdown gametype koth map mp_strike gametype koth map mp_cargoship gametype koth map mp_crash_snow gametype koth map mp_creek gametype koth map mp_carentan gametype koth map mp_killhouse gametype koth map mp_pb_warehouse gametype koth map mp_pb_forest gametype koth map mp_pb_sb gametype koth map mp_pb_bunkerhill gametype koth map mp_pb_psb"

// SA -- STRONG ARM
//set sv_mapRotation "gametype sa map mp_convoy gametype sa map mp_bloc gametype sa map mp_bog gametype sa map mp_countdown gametype sa map mp_crash gametype sa map mp_farm gametype sa map mp_overgrown gametype sa map mp_pipeline gametype sa map mp_shipment gametype sa map mp_showdown gametype sa map mp_strike gametype sa map mp_cargoship gametype sa map mp_crash_snow gametype sa map mp_creek gametype sa map mp_carentan gametype sa map mp_killhouse gametype sa map mp_pb_warehouse gametype sa map mp_pb_forest gametype sa map mp_pb_sb gametype sa map mp_pb_bunkerhill gametype sa map mp_pb_psb gametype sa map mp_pb_sb_a gametype sa map mp_pb_sb_b"

// TDS -- TEAM DEATH SWAP
//set sv_mapRotation "gametype tds map mp_convoy gametype tds map mp_bloc gametype tds map mp_bog gametype tds map mp_countdown gametype tds map mp_crash gametype tds map mp_farm gametype tds map mp_overgrown gametype tds map mp_pipeline gametype tds map mp_shipment gametype tds map mp_showdown gametype tds map mp_strike gametype tds map mp_cargoship gametype tds map mp_crash_snow gametype tds map mp_creek gametype tds map mp_carentan gametype tds map mp_killhouse gametype tds map mp_pb_warehouse gametype tds map mp_pb_forest gametype tds map mp_pb_sb gametype tds map mp_pb_bunkerhill gametype tds map mp_pb_psb gametype tds map mp_pb_sb_a gametype tds map mp_pb_sb_b"

// LTS -- LAST TEAM STANDING
//set sv_mapRotation "gametype lts map mp_convoy gametype lts map mp_bloc gametype lts map mp_bog gametype lts map mp_countdown gametype lts map mp_crash gametype lts map mp_farm gametype lts map mp_overgrown gametype lts map mp_pipeline gametype lts map mp_shipment gametype lts map mp_showdown gametype lts map mp_strike gametype lts map mp_cargoship gametype lts map mp_crash_snow gametype lts map mp_creek gametype lts map mp_carentan gametype lts map mp_killhouse gametype lts map mp_pb_warehouse gametype lts map mp_pb_forest gametype lts map mp_pb_sb gametype lts map mp_pb_bunkerhill gametype lts map mp_pb_psb gametype lts map mp_pb_sb_a gametype lts map mp_pb_sb_b"

// DEATHMATCH
set scr_dm_scorelimit 150
set scr_dm_timelimit 10
set scr_dm_roundlimit 1
set scr_dm_numlives 0
set scr_dm_playerrespawndelay 0
set scr_dm_waverespawndelay 0

// DOMINATION
set scr_dom_scorelimit 200
set scr_dom_timelimit 0
set scr_dom_roundlimit 1
set scr_dom_numlives 0
set scr_dom_playerrespawndelay 0
set scr_dom_waverespawndelay 0

// TEAM DEATHMATCH
set scr_war_scorelimit 300
set scr_war_timelimit 20
set scr_war_roundlimit 1
set scr_war_numlives 0
set scr_war_playerrespawndelay 0
set scr_war_waverespawndelay 0

// SABOTAGE
set scr_sab_scorelimit 3
set scr_sab_timelimit 5
set scr_sab_roundlimit 0
set scr_sab_roundswitch 1
set scr_sab_numlives 0
set scr_sab_bombtimer 30
set scr_sab_planttime 2.5
set scr_sab_defusetime 5
set scr_sab_hotpotato 0
set scr_sab_playerrespawndelay 7.5
set scr_sab_waverespawndelay 0
set scr_sab_killicon 1

// SEARCH AND DESTROY
set scr_sd_scorelimit 8
set scr_sd_timelimit 4
set scr_sd_roundlimit 0
set scr_sd_roundswitch 4 // rounds between switching teams
set scr_sd_numlives 1 // elimination
set scr_sd_bombtimer 45
set scr_sd_planttime 10
set scr_sd_defusetime 10
set scr_sd_multibomb 0
set scr_sd_playerrespawndelay 0
set scr_sd_waverespawndelay 0

// KING OF THE HILL
set scr_koth_scorelimit 300
set scr_koth_timelimit 30
set scr_koth_roundlimit 1
set scr_koth_roundswitch 1
set scr_koth_numlives 0
set scr_koth_playerrespawndelay 0
set scr_koth_waverespawndelay 0
set koth_autodestroytime 60
set koth_spawntime 0
set koth_modelappear 0 //how long before model appears
set koth_kothmode 0
set koth_capturetime 20
set koth_destroytime 10
set koth_delayPlayer 1
set koth_spawnDelay 60

// CAPTURE THE FLAG
set scr_ctf_scorelimit 5
set scr_ctf_timelimit 15
set scr_ctf_roundlimit 1
set scr_ctf_numlives 0
set scr_ctf_playerrespawndelay 0
set scr_ctf_waverespawndelay 0
set scr_ctf_heavyflag 0
set scr_ctf_returnflag_delay 30

// STRONG ARM
set scr_sa_seplimit 8 // number x 10, so 8=80

// TEAM DEATH SWAP
set scr_tds_roundlimit 3
set scr_tds_scorelimit 0
set scr_tds_timelimit 15
set scr_tds_numlives 0
set scr_tds_playerrespawndelay 1
set scr_tds_waverespawndelay 1

// LAST TEAM STANDING
set scr_lts_scorelimit 10
set scr_lts_timelimit 4
set scr_lts_roundlimit 0

// gameplay
set scr_game_allowkillcam 0
set scr_game_onlyheadshots 0
set scr_game_deathpointloss 0
set scr_game_suicidepointloss 0
set scr_team_teamkillpointloss 1
set scr_game_spectatetype 2
set scr_game_forceuav 0
set scr_game_hardpoints 1

// teams
set scr_team_fftype 0
set scr_team_teamkillspawndelay 20
set scr_team_kickteamkillers 3

// player
set scr_player_maxhealthOverride 0 // allow setting player maxhealth? [ OFF = 0, ON = 1, DEFAULT = 0 ]
set scr_player_maxhealth 30 // players maxhealth [ DEFAULT = 30 ]
set scr_player_suicidespawndelay 0
set scr_player_healthregentime 5
set scr_player_forcerespawn 1
set scr_player_sprinttime 4

// UI
set scr_hardcore 0
set scr_oldschool 0
set ui_hud_obituaries 1
set ui_hud_showobjicons 1
set scr_enable_nightvision 1
set scr_enable_music 1
set scr_enable_hiticon 1

// Fart Settings
set scr_ripper "1" // allow camper farting [ OFF = 0, ON = 1, DEFAULT = 1 ]
set scr_pb_farttime "45" // delay in seconds before a camper farts [ DEFAULT = 45 ]

// Gameplay Settings
set scr_allowMGs "1" // allow minigun? (kills friendlies) [ OFF = 0, ON = 1, DEFAULT = 1 ]
set scr_explodingCars "0" // exploding cars (no paint) [ OFF = 0, ON = 1, DEFAULT = 0 ]
set scr_explodingBarrels "0" // exploding barrels (no paint) [ OFF = 0, ON = 1, DEFAULT = 0 ]
set scr_thirdPerson "0" // third person forced mode when toggle is off [ OFF = 0, ON = 1, DEFAULT = 0 ]
set scr_thirdPerson_allowToggle "1" // allow players to toggle third person? [ OFF = 0, ON = 1, DEFAULT = 1 ]
set scr_drawCrosshair "1" // crosshairs on / off [ OFF = 0, ON = 1, DEFAULT = 1 ]
set scr_match_readyup_period "0" // readyup period for competitive matches [ OFF = 0, ON = 1, DEFAULT = 0 ]
set scr_force_autoassign "0" // forces players to auto assign to a team [ OFF = 0, ON = 1, DEFAULT = 0 ]
set scr_suspenseMusic "1" // suspense music during the game [ OFF = 0, ON = 1, DEFAULT = 1 ]

// Hardpoints
set scr_allowuav "1" // allow enemy uav radar [ OFF = 0, ON = 1, DEFAULT = 1 ]
set scr_allowartillery "0" // allow artillery strikes (no paint) [ OFF = 0, ON = 1, DEFAULT = 0 ]
set scr_allowhelicopter "0" // allow calling a helicopter (no paint) [ OFF = 0, ON = 1, DEFAULT = 0 ]

// Weapons
set scr_deleteexplosivesonspawn "1" // delete explosives when player spawns [ OFF = 0, ON = 1, DEFAULT = 1 ]
set scr_sniperzoom "1" // allows zooming with scoped weapons [ OFF = 0, ON = 1, DEFAULT = 1 ]
set weapon_allow_specialgrenade "1" // allow smoke grenades [ OFF = 0, ON = 1, DEFAULT = 1 ]
set weapon_allow_fraggrenade "1" // allow paint grenades [ OFF = 0, ON = 1, DEFAULT = 1 ]
set weapon_allow_fullauto "1" // allow full auto primary guns [ OFF = 0, ON = 1, DEFAULT = 1 ]
set weapon_allow_burst "1" // allow burst fire primary guns [ OFF = 0, ON = 1, DEFAULT = 1 ]
set weapon_allow_burst_pistols "1" // allow burst fire pistols [ OFF = 0, ON = 1, DEFAULT = 1 ]
set weapon_allow_grenadelauncher "1" // allow grenade launchers [ OFF = 0, ON = 1, DEFAULT = 1 ]
set weapon_allow_shotgun "1" // allow shotguns [ OFF = 0, ON = 1, DEFAULT = 1 ]
set weapon_allow_binoculars "1" // allow binoculars [ OFF = 0, ON = 1, DEFAULT = 1 ]

// Perks
set perk_allow_c4_mp "1" // c4 x 2 [ OFF = 0, ON = 1, DEFAULT = 1 ]
set perk_allow_specialty_specialgrenade "1" // smoke grenades x 3 [ OFF = 0, ON = 1, DEFAULT = 1 ]
set perk_allow_rpg_mp "1" // mkx x 2 rocket launcher [ OFF = 0, ON = 1, DEFAULT = 1 ]
set perk_allow_claymore_mp "1" // paintmore x 2 [ OFF = 0, ON = 1, DEFAULT = 1 ]
set perk_allow_specialty_fraggrenade "1" // paint grenades x 3 [ OFF = 0, ON = 1, DEFAULT = 1 ]
set perk_allow_specialty_extraammo "1" // extra paintballs [ OFF = 0, ON = 1, DEFAULT = 1 ]
set perk_allow_specialty_detectexplosive "1" // detect enemy explosives [ OFF = 0, ON = 1, DEFAULT = 1 ]
set perk_allow_specialty_bulletdamage "0" // increased paintball damage [ OFF = 0, ON = 1, DEFAULT = 0 ]
set perk_allow_specialty_armorvest "0" // increased health [ OFF = 0, ON = 1, DEFAULT = 0 ]
set perk_allow_specialty_fastreload "1" // faster reload speed [ OFF = 0, ON = 1, DEFAULT = 1 ]
set perk_allow_specialty_rof "1" // faster gun fire rate [ OFF = 0, ON = 1, DEFAULT = 1 ]
set perk_allow_specialty_twoprimaries "1" // allow two primary weapons [ OFF = 0, ON = 1, DEFAULT = 1 ]
set perk_allow_specialty_gpsjammer "1" // stealth to enemy uav [ OFF = 0, ON = 1, DEFAULT = 1 ]
set perk_allow_specialty_explosivedamage "0" // higher paintexplosive damage [ OFF = 0, ON = 1, DEFAULT = 0 ]
set perk_allow_specialty_longersprint "1" // longer run sprint time [ OFF = 0, ON = 1, DEFAULT = 1 ]
set perk_allow_specialty_bulletaccuracy "1" // increased paintball accuracy [ OFF = 0, ON = 1, DEFAULT = 1 ]
set perk_allow_specialty_pistoldeath "0" // pull out your pistol when tagged [ OFF = 0, ON = 1, DEFAULT = 0 ]
set perk_allow_specialty_holdbreath "1" // hold breath longer while sniping [ OFF = 0, ON = 1, DEFAULT = 1 ]
set perk_allow_specialty_quieter "1" // make less noise when you move [ OFF = 0, ON = 1, DEFAULT = 1 ]
set perk_allow_specialty_parabolic "1" // hear nearby enemy voices better [ OFF = 0, ON = 1, DEFAULT = 1 ]

// Physics
//set scr_jump_height "39" // maximum height of a players jump [ DEFAULT = 39 ]
//set scr_jump_slowdownEnable "1" // slow player movement after jumping [ OFF = 0, ON = 1, DEFAULT = 1 ]
//set scr_fallDamageMinHeight "128" // height player takes maximum damage when falling [ MAX = 9998, DEFAULT = 128 ]
//set scr_fallDamageMaxHeight "300" // height player takes minimum damage when falling [ MAX = 9999, DEFAULT = 300 ]
//set g_gravity "800" // game gravity in inches per second, min is 1 [ DEFAULT = 800 ]

// Streak Sounds
set scr_pb_humiliation "1" // plays when punched or if u fall [ OFF = 0, ON = 1, DEFAULT = 1 ]
set scr_pb_killingspree "1" // plays at streak of 3 [ OFF = 0, ON = 1, DEFAULT = 1 ]
set scr_pb_dominating "1" // plays at streak of 5 [ OFF = 0, ON = 1, DEFAULT = 1 ]
set scr_pb_monsterkill "1" // plays at streak of 7 [ OFF = 0, ON = 1, DEFAULT = 1 ]
set scr_pb_rampage "1" // plays at streak of 10 [ OFF = 0, ON = 1, DEFAULT = 1 ]
set scr_pb_unstoppable "1" // plays at streak of 15 [ OFF = 0, ON = 1, DEFAULT = 1 ]
set scr_pb_godlike "1" // plays at streak of 20 [ OFF = 0, ON = 1, DEFAULT = 1 ]

// Admin ( max 10 )
set scr_admin_rank "1" // allow admin rank image status [ OFF = 0, ON = 1, DEFAULT = 1 ]
set scr_admin1 "" // admin1 punkbuster guid
set scr_admin2 "" // admin2 punkbuster guid
set scr_admin3 "" // admin3 punkbuster guid

// Server Messages
set scr_svr_messages "2" // enables server messages system [ OFF = 0, NORMAL = 1, ENHANCED = 2, DEFAULT = 2 ]
set scr_svr_message_amount "10" // number of messages to display [ OFF = 0, MAX = 10, DEFAULT = 10 ]
set scr_svr_message_delay "5" // delay in seconds between messages [ DEFAULT = 5 ]
set scr_svr_message_start_delay "30" // delay in seconds before messages start [ DEFAULT = 30 ]
set scr_svr_message_replay_delay "30" // delay in seconds before messages replay [ DEFAULT = 30 ]

set scr_svr_message1 "^2Welcome to Modern Paintball!"
set scr_svr_message2 "^1An exciting new gameplay experience."
set scr_svr_message3 "^6Rank up as you gain XP."
set scr_svr_message4 "^5Unlock attachments by tagging other players."
set scr_svr_message5 "^3Level up for the ultimate paintball gun."
set scr_svr_message6 "^5If your hit once you are eliminated."
set scr_svr_message7 "^4Take cover behind bunkers."
set scr_svr_message8 "^1Beware of paint grenades!"
set scr_svr_message9 "^3Use colored smoke to gain cover."
set scr_svr_message10 "^2Thanks for trying, and have fun!"

// Welcome Messages
set scr_welcome_messages "1" // enables welcome messages when players join [ OFF = 0, ON = 1, DEFAULT = 1 ]
set scr_welcome_player "1" // welcome a player by their name? [ OFF = 0, ON = 1, DEFAULT = 1 ]
set scr_welcome_start_delay "1" // delay in seconds before welcome messages start [ DEFAULT = 1 ]
set scr_welcome_message_delay "2" // delay in seconds between welcome messages [ DEFAULT = 2 ]
set scr_welcome_message_amount "3" // amount of welcome messages to display [ DEFAULT = 3 ]

set scr_welcome_message1 "^1Modern Paintball ^7v2.0"
set scr_welcome_message2 "^1Hosted by ^7[^1CLAN NAME HERE^7]"
set scr_welcome_message3 "^1Enjoy your stay!"


Last edited by dray_jr : 06-25-2009 at 06:02 PM.
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